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Ready-To-Read ø 4ܰ зǾ , ̵鿡 ̸ ִ پ Ÿ Ǿ ֽϴ. 3ܰ θ, ģ, Բ 鼭 ü ̾߱⸦ ִ ִ ٰŸ Ǿ ֽϴ
å ʰ 鿡 ſ ִ 翡 ؼ Ұմϴ. 1948 ߸ ̿ Ʈ , 1952 ƽ, 1958 ״Ͻ, 1962 â ˷Ƚϴ.
1972 ȸ "Ÿ" Ϲ TVȭ鿡 ִ Ź , ̵ ̾ϴ. ̽ κ̴, Ѹ, ߾ ӵ ߵǾϴ.
1985 Ϻ ٵ ۸ õǾ ְܼ ٲ , , Ʈ, ̽Ʈ, , ɽƼ ۵ õǾϴ.
21 ͼ ٵ ť, Ҵ ÷̼̽, ũμƮ ڽ ְܼ , ֱٿ ͳ ÿ ؼ ÷̸ MMORPGӰ, Ʈ ٿ ӵ ū 帧 ٲ ֽϴ...
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Edition: Paperback: 48 pages
ISBN-10: 1481429159
ISBN-13: 978-1481429153
å ũ: 15.2 cm x 22.9 cm
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Book Description
Aim for the high score and become an expert on the history of video games with this fact-tastic nonfiction Level 3 Ready-to-Read, part of a series about the history of fun stuff!
This Level 3 reader is part of an exciting nonfiction series about the history of fun stuff! In this book readers will learn all about how video games came to be, from Pong to Pac-Man and everything in between! A special section at the back of the book includes Common Core-vetted extras on subjects like social studies and math, and theres even a fun quiz so readers can test themselves to see what theyve learned! Learning history has never been so much fun!
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