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     ǰ  Captain Invincible and the Space Shapes (Mathstart, Level 2, ۹)

  å:Captain Invincible and the Space Shapes (Mathstart, Level 2, ۹)
  :Stuart J. Murphy, Remy Simard (Illustrator)
  ǻ : HarperTrophy
  :33
  ISBN:9780064467315
   : NO
  Һڰ:7,200
  ǸŰ:ݹ
  :0
   : 忬 - ġ, ʵб г (6~9)
   :

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MathStart ø  ̵ ϻȰ ӿ ʸ ̿ ⺻ ֵ Ǿ ֽϴ. ִ Story ׸ θ 䳢 Բ ֽϴ.

å ֿ ġ ȯϴ ̾߱⸦ Cube, Prism, Pyramid, Sphere, Cylinder, Cone پ ü ֽϴ.



[ ]

Edition: Paperback: 33 pages
ISBN: 0064467317
å ũ : 25cm x 20cm



[ ]

Book description
Captain Invincible and his intrepid space-dog, Comet, are on a perilous journey back to Earth!Throughout their mission, the fearless captain and his canine sidekick encounter asteroids, poisonous gas, and alien beings. But will their knowledge of three-dimensional shapes, including cubes, cones, and pyramids, help our heroes navigate past these obstacles — and make it safely home?


Children's Literature
Captain Invincible and his trusty space companion dog, Comet, have just conquered the galaxy and are on their way back to earth. They know that there will be trouble returning home and that they will need to rely on their space shape control panel to help them get home. The comic book layout and bright, action packed illustrations will draw kids in and give them a math lesson at the same time. Cubes, cylinders and pyramids make up the space panel and each one saves the day for Captain Invincible and Comet. As each shape is called upon to destroy the enemy, its mathematical properties are simply described. This book makes learning geometrical shapes fun. At the end of the book are further suggestions for extending the math concepts by engaging the kids in activities related to the book. This is a level 2 book (ages 6 and up) in the "MathStart" series.


School Library Journal
An excellent tool for introducing a unit on three-dimensional shapes. After conquering galaxies, Captain Invincible and his space-dog, Comet, prepare for an adventurous return to Earth in their spaceship Hawk. Using the Space Shaper panel, with its three-dimensional buttons that include a cube, a cone, and a pyramid, the captain and the pup wage a battle against a meteor shower, poison gas, a flying saucer, and a galactic beast. Just as the two are about to land safely, a beam of light floods their spaceship, and an open bedroom door reveals the true source of this journey-a child's late-night, wondrous imagination with the help of paper, scissors, and Scotch tape. The bold cartoon art in deep, bright colors draws readers into this fun and exciting story that is a vehicle for learning to recognize and define geometric shapes. The concluding reinforcement strategies and activities are very good. A good choice as a read-aloud or for independent reading.
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* ۰ ٸ ǰ(16)

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* ֱ ǰ Ͻ е ٸ

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The Little Engine That Could
̱ 100 嵵, ۹, ƼĿ 30 , ۹

The Blue House
An NPR Best Book of the Year, ϵĿ, ۹

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